{"id":2325,"date":"2026-02-10T17:41:37","date_gmt":"2026-02-10T17:41:37","guid":{"rendered":"https:\/\/shauryabooks.com\/?post_type=product&#038;p=2325"},"modified":"2026-02-10T17:41:37","modified_gmt":"2026-02-10T17:41:37","slug":"computer-graphics-textbook-by-sanjesh-s-pawale","status":"publish","type":"product","link":"https:\/\/shauryabooks.com\/?product=computer-graphics-textbook-by-sanjesh-s-pawale","title":{"rendered":"Computer Graphics textbook by Sanjesh S. Pawale"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"<p data-path-to-node=\"0\">This <b data-path-to-node=\"0\" data-index-in-node=\"5\">Computer Graphics<\/b> textbook by <b data-path-to-node=\"0\" data-index-in-node=\"35\">Sanjesh S. Pawale<\/b> is designed for <b data-path-to-node=\"0\" data-index-in-node=\"69\">Semester V<\/b> students in <b data-path-to-node=\"0\" data-index-in-node=\"92\">Computer Science Engineering<\/b> and <b data-path-to-node=\"0\" data-index-in-node=\"125\">Information Technology<\/b> at <b data-path-to-node=\"0\" data-index-in-node=\"151\">Maharshi Dayanand University (MDU)<\/b>. It includes solved university question papers and focuses on the algorithms and techniques used to generate and manipulate digital images.<\/p>\n<h3 data-path-to-node=\"1\">\ud83d\udda5\ufe0f Key Topics Covered<\/h3>\n<ul data-path-to-node=\"2\">\n<li>\n<p data-path-to-node=\"2,0,0\"><b data-path-to-node=\"2,0,0\" data-index-in-node=\"0\">Graphics Primitives:<\/b> Algorithms for drawing fundamental shapes like lines, circles, and ellipses (e.g., Bresenham\u2019s algorithm).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"2,1,0\"><b data-path-to-node=\"2,1,0\" data-index-in-node=\"0\">2D &amp; 3D Transformations:<\/b> Mathematical operations for scaling, rotating, and translating objects in a coordinate system.<\/p>\n<ul data-path-to-node=\"2,1,1\">\n<li>\n<p data-path-to-node=\"2,1,1,0,0\"><b data-path-to-node=\"2,1,1,0,0\" data-index-in-node=\"0\">Clipping &amp; Windowing:<\/b> Methods to determine which parts of a graphic are visible within a specific viewing area.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"2,2,0\"><b data-path-to-node=\"2,2,0\" data-index-in-node=\"0\">Projections:<\/b> Techniques for representing 3D objects on a 2D screen, including parallel and perspective projections.<\/p>\n<\/li>\n<\/ul>\n","protected":false},"featured_media":2326,"comment_status":"open","ping_status":"closed","template":"","meta":{"_yoast_wpseo_title":"","_yoast_wpseo_metadesc":"","_yoast_wpseo_focuskw":"","rank_math_title":"","rank_math_description":"","rank_math_focus_keyword":"","_aioseop_title":"","_aioseop_description":""},"product_brand":[],"product_cat":[124,34,165],"product_tag":[],"class_list":["post-2325","product","type-product","status-publish","has-post-thumbnail","product_cat-engineering-books","product_cat-exam-preparation","product_cat-unused-old-books","first","instock","sale","taxable","shipping-taxable","purchasable","product-type-simple"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"This Computer Graphics textbook by Sanjesh S. Pawale is designed for Semester V students in Computer Science Engineering and Information Technology at Maharshi Dayanand University (MDU). It includes solved university question papers and focuses on the algorithms and techniques used to generate and manipulate digital images. \ud83d\udda5\ufe0f Key Topics Covered Graphics Primitives: Algorithms for drawing fundamental shapes like lines, circles, and ellipses (e.g., Bresenham\u2019s algorithm). 2D &amp; 3D Transformations: Mathematical operations for scaling, rotating, and translating objects in a coordinate system. Clipping &amp; Windowing: Methods to determine which parts of a graphic are visible within a specific viewing area. 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